Touch Grass

Designing a wellbeing app that pushes you away from itself.

ROLE

Head of Product Design & Co-founder

RELEASE DATE

May 2025

Problem

The loneliness epidemic was declared a public health crisis. Parents, especially mothers, were carrying the emotional labor of helping kids rebuild social skills in a world that rewards disconnection. How do we design technology that supports presence instead of preventing it?

Solution

Touch Grass is a platform designed to help kids step away from screens and into real-world friendships. Built with empathy, research, and a touch of Gen Alpha humor, it empowers young people to create and join in-person meetups—like park hangs, game nights, and weekend adventures—while keeping parents in the loop.

Three Design Principles:
  1. Gentle nudges - Soft tone that encourages self-connection
  2. Movement, Not Metrics - Forget steps and streaks, just go outside
  3. Aesthetic Calm - No dopamine loops, no gamification, minimizing compulsive behaviors


Impact

An MVP that secured seed funding and enabled App Store launch in May, 2025.

Core Features

  • Mood Logging.
  • Event Creation. Plan meetups tagged by mood and interest (e.g., food, movement, study).
  • Parental Approval.
  • In-App Messaging. Secure chats with built-in content moderation.
  • Post-Event Feedback.​

Research & Approach

We conducted interviews with parents, kids (ages 9–14), counselors, and behavioral health experts. From this, I developed two core personas: the shy, disconnected tween and the involved, safety-conscious parent. I mapped user journeys for both roles, balancing frictionless UX with essential safety.​

We spoke with parents, kids, and developmental psychologists to get to the root of what’s missing in today’s digital childhood.

Touch Grass was built to help kids learn how to socialize again and support parents (like me) trying to raise emotionally literate humans — with a little Gen Alpha humor baked in

Execution & Timeline

We ran the MVP process in six lean phases:​
  1. Discovery & Research
  2. Solution Ideation
  3. Information Architecture
  4. Prototyping & Testing
  5. Visual Design & Feedback
  6. Final MVP Specification
Each sprint prioritized both speed and intentionality—shipping with focus while keeping space for critical emotional and safety considerations.​

Outcomes & Success Metrics
By launch, we aim to track:
  • Event creation and attendance rates
  • Mood check-in streaks and emotional trend improvements
  • Parental engagement without friction
  • Growth in peer-to-peer supportive actions (tagging, replies, event invites)

Reflection

Designing Touch Grass was an exercise in emotional design, ethical tech, and human-first thinking. The hardest part wasn’t building an app—it was building trust between kids and their caregivers in a digital space that respects both.
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